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In short, it is a veteran and very important genre, and we will see the best PC strategy games here.

Before continuing, we must stop seeing what a strategy game is? It basically depends on who we ask, as the DOTA 2 or League of Legends can be considered as strategy games, when they are really more action-oriented, both by the approach of a single controllable character as the skills of each.

Civilization is another one of those mythical sagas since the good one of Sid Meier is the Artificer. It is a saga that invites us to create cities and expand our empire, both on the map and in time.

It is one of those games that simply allow us to be engaged and spend quite good hours of playing. Hence, it is one of the best strategy games available for PC.

The Dawn of War saga of Warhammer is much loved by PC players and, it is a saga that, during the years in which StarCraft had no games, or directly between the expansions, filled that gap.

However, lovers of the strategy games in real time will find a great game in the three installments of the saga. As there are base construction, resource management, heroes, very different units and a lot of spectacular action.

Without any doubt, as it is one of the best real-time strategy games, and you do not need to have any knowledge of Warhammer to enjoy. If you love technology and its complications, you probably follow benchmarks or processor performance tests.

If so, surely you have heard about this game. It needs fairly advanced hardware to work correctly and is so demanding with the CPU that its benchmark is used to measure the power of the processors.

It was the first game developed for DirectX 12, so it juices out high-end hardware. Now, what is it? It is a combat strategy, mainly, that encourages us to develop large-scale combat, with hundreds of units on screen, creating a brutal action.

StarCraft is one of the mythical sagas of PC strategy. In fact, if we ask for a mythical company in the strategy, Blizzard would be one of them, since they have two exponents that helped define the genre and, in addition, have a lot of presence in sports electronic as well.

StarCraft II is the sequel of StarCraft, a strategy game that bases its approach on three races, all very well differentiated, but at the same time perfectly balanced, that face on the battlefield.

Visually it is spectacular, although it adapts wonderfully to all types of equipment, and in addition to a very complete competitive multiplayer mode, and not only that even it also has a story mode as well one for each race which is designed very careful at the narrative level.

The Company of Heroes saga is a delight for users who love this contest since everything is faithfully represented, from the battlefields, which are deformed with the impact of projectiles, to some dynamics and units.

Moreover, there are armored vehicles that work with fuel and heavy units that allow us to overcome the enemies. We can shelter units in abandoned houses so that they can shoot from a safe place and, in short, create strategies using the terrain.

Now comes one of the strongholds of the PC strategy games, a mythical game which is still very much loved by many PC users. The Age of Empires saga, although it is not at its best, is one of the titles that helped to define the genre of the strategy in real time, and in this HD edition, we will find the best of the genre.

Base construction, obtaining resources, population control and creation of units to fight are the foundations of this saga, and not only that even this also allows us to enjoy 18 civilizations, each with its unique units.

This HD edition features the original game, of course, Age of Empires. Each game has multiple campaigns for one player, but we also have free play in skirmishes or online.

Basically, it is an old game, which still has its fame constant, so, if you have a PC, then you should try this best strategy game for the PC of all time.

We continue with more Warhammer but in a totally different genre. From the strategy of management and combat in real time with bases and heroes, we move on to the strategy that focuses on diplomacy and pure and simple combat on a large scale, with hundreds of units on screen.

Each playthrough can vary wildly in tactics and tone based on the type of ship you pick and the types of aliens you bring along.

Outside the nail-biting, ship-to-ship combat, you constantly have to make tough calls about how long to spend exploring a system for resources while the clock is ticking and the rebel fleet is hot on your heels.

To this day, no strategy game has told such a fast-paced, engrossing epic fantasy story with so much bravado and flair for presentation as Reign of Chaos and its expansion, The Frozen Throne.

It marks when the WarCraft universe truly came alive and opened up beyond an ongoing conflict between orcs, humans, and their respective allies.

While it never matched StarCraft as a competitive skirmish game due to being so hero-centric, it also had one of the most vibrant and inventive custom map scenes ever thanks to its full-featured and easy-to-use editor.

Among these maps was a little experiment called Defense of the Ancients, which gave life to one of the biggest mega hit genres in gaming today. For my money, I enjoyed the second a bit more.

Focusing the campaign on a small group of elite space marines and their personal squads made everything feel like a futuristic version of a war movie, where each grizzled hero has a memorable personality and distinct combat role.

Age of Mythology has. The rousing, swashbuckling campaign that spanned Greek, Egyptian, and Norse mythology was really icing on the cake of a well-designed core and meaningfully distinct, fun-to-play civilizations.

Rarely do RTSes blend thematic and mechanical elements of a faction so well as, say, the Norse having to slay enemies to gain divine Favor.

The mythic units for each faction were a ton of fun to play with and look at, and the rock-paper-scissors triangle of mortal-monster-hero felt rewarding to plan around and appropriate for the setting.

Space 4X has become a somewhat oversaturated genre in recent years, but few have done it better than Master of Orion II — including the recent reboot within the same franchise.

Aside from introducing such elements as designing your own alien race based on a list of selectable traits and engaging in climactic space battles involving superweapons and boarding actions, it dialed in on much of what still makes these types of games so enticing.

Frequently imitated, rarely overshadowed, MoO2 has stood the test of aeons. Many of the other games on this list could fairly be called tactical rather than strategy games when compared to the breathtaking scale of Supreme Commander.

The Forged Alliance expansion refined the core gameplay and addressed some issues with the original, leaving us with what remains one of the absolute best multiplayer RTSes to boot up to try your wits against friends and rivals alike.

Play StarCraft if you want to feel like you can shred like Hendrix. Play Supreme Commander if you want to feel like you can conduct an orchestra.

An innovative and interesting territory mechanic added a new dimension to the usual song and dance by creating new roles for fortifications, new risks and opportunities for hit-and-run raid tactics, and an overall consideration for hard map control that mitigated many of the problems much newer RTSes still struggle with.

Relic managed to bring the intimate and human side of World War II to life just as well as any Spielberg or Nolan, changing the way we thought about our normally disposable squads of soldiers by giving them believable, sometimes heartbreaking mannerisms and voiceover lines.

If the long-awaited sequel is merely more of the same but with a lot more polish, it may be a contender for Greatest of All Time.

Dragons swoop overhead and let loose a torrent of fire to send a horde of orcs scattering. Shining-armored knights crash lance-first into a writhing wall of decrepit zombies.

Demonic abominations are ambushed in a darkened grove by stealthy wood elves. The unit and army diversity is astounding, and the gargantuan Mortal Empires map that combines all of the races from Warhammer and Warhammer II into a single grand campaign is simply one of the Seven Wonders of Strategy Gaming.

One military unit per tile was one of the best changes ever introduced to the legendary Civilization series. If you disagree, come fight me in real life.

The list of playable civilizations is huge, and includes some of the most clever and strategically unique factions ever introduced — such as Venice, which can only ever found one city.

But for now, V is still King. The combat is tense, impactful, and rewards both careful thinking and being able to react with a cool head to changing, sometimes disastrous shifts of the tactical situation.

The strategic layer could use some work — evidenced by the fact that the Long War series of mods has improved upon it significantly — but still does a respectable job tying everything together.

XCOM 2 introduced new, interestingly specialized soldier types, a bunch of fun and challenging enemies, and a more desperate, complex campaign scenario compared to its direct predecessor.

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